Server Info
Experience Stages
01 Level to 08 Level 15x
09 Level to 30 Level 10x
31 Level to 50 Level 5x
51 Level to 70 Level 4x
71 Level to 90 Level 3x
91 Level to 150 Level 2x
151+ Level 1x

 

Skills 4x
Magic Level 2x
Loot Custom

 

Bonus Experience 
Sharing experience will give additional experience depending on the party size and vocations.

Activating shared experience among character of:

        Same vocation: 20%
        2 different vocations: 30%
        3 different vocations: 60%
        4 different vocations: 100%

 

Frag System
White Skull 15 minutes
Red Skull 7 days
Frags to Red Skull 3 kills in a day (16 in a week and 32 in a month)
Frags to Banishment 6 kills in a day (32 in a week and 64 in a month)
Ban Time 3 days

 

Server Info
World Type Open PvP
Client Version Nostalrius Client 7.4 (New Anti-Bot Security)
Location United States

 

General Information
Server Save 07:30 GMT -3
Premium Account Everyone is PREMIUM!
Promotion Free Account
Outfits Free Account
Boats and Spells Free Account
PZ Lock 15 Minutes
War System PvP-Enforced
Cast System without Password +05% Experience
Protection Level Rookgaard
No Protection Zones Boats and Carpets
Loot Message Configurable Yes (!loot on/off)
Level to Buy House Level 50
Level to Create Guild Level 20
Desert Quest Solo Yes
Monsters can be Lured anywhere Yes
No stairjump exhaust Yes
Possibility to make UH traps Yes
Bank system: Deposit and Withdraw Yes
Auto raids with the possibility to loot rare items Yes
Do member of the same Guild open White Skull if they attack team mates? No

 

Anti Skull Bashing

Caso um jogador atacar um membro de uma Guild que esteja (White Skull or Red Skull) e pegar (Yellow Skull), todos os membros da Guild da tela poderão ver que ele está de (Yellow Skull) e não somente o personagem que ele atacou. Esse sistema tem como objetivo evitar o entrosamento de uma batalha em andamento.

If a player attack a member of some Guild that has (White Skull or Red Skull) and got (Yellow Skull), everyone from his Guild that his in their screen will be able to see that he has (Yellow Skull) and not only the guy that he attacked. This system was made to avoid intruders into the battles.

 

Protection System (Guilds)

O jogador que completar os requisitos abaixo, poderão matar personagens que tenham 50% do seu level sem penalidades para nenhum dos lados.

[Pré-requisitos Agressor]

  • O jogador deve ser membro de uma guild.
  • O jogador deve possuir 4 ou mais membros da mesma guild na tela.
  • O jogador e os membros da guild devem possuir level igual ou superior a 80.

[Pré-requisitos Protegido]

  • O jogador não deve possuir nenhuma Skull.
  • O Jogador que estiver sendo protegido pelo sistema, não perdera experiencia ou level em caso de morte nas condicoes acima. O Personagem apenas será teleportado para o templo.

ATENÇÃO: Jogadores que abusarem do novo sistema matando jogadores mais fracos, terão a sua conta banida por 7 dias após analise de um gamemaster.

 

Blessings
There are 5 different blessings:
The Spiritual Shielding, south of Thais.
The Embrace of Medivia, north of Carlin.
The Fire of the Suns, just below Ab'Dendriel.
The Wisdom of Solitude, on Nordag's Island.
The Spark of the Phoenix, inside Kazordoon. First Kawill then Pydar.
 A character loses 10% of his experience when he dies, but Promoted players only loses 7%. Each blessing decreases the percentage by 1%, so the least possible experience a player can lose upon death is 2%, with blessings and promotion. After death a character will lose all blessings.

 

Vocation HP Seconds Vocation Mana Seconds
Elite Knight 1 2 sec Elite Knight 2 4 sec
Knight 1 3 sec Knight 2 6 sec
Royal Paladin 1 3 sec Royal Paladin 2 3 sec
Paladin 1 4 sec Paladin 2 4 sec
Master Sorcerer 1 4 sec Master Sorcerer 2 2 sec
Sorcerer 1 6 sec Sorcerer 2 3 sec
Elder Druid 1 4 sec Elder Druid 2 2 sec
Druid 1 6 sec Druid 2 3 sec