Server Info
⭐ Experience Stages ⭐
01 Level to 08 Level 12x
09 Level to 20 Level 8x
21 Level to 40 Level 7x
41 Level to 50 Level 6x
51 Level to 60 Level 5x
61 Level to 70 Level 4x
71 Level to 80 Level 3x
81 Level to 90 Level 2.5x
91 Level to 100 Level 2x
101 Level to 110 Level 1.9x
111 Level to 120 Level 1.8x
121 Level to 130 Level 1.7x
131 Level to 140 Level 1.6x
141 Level to 150 Level 1.5x
151 Level to 160 Level 1.4x
161 Level to 170 Level 1.3x
171 Level to 180 Level 1.2x
181 Level to 200 Level 1.1x
201+ Level 1x

 

⭐ Skills Stages  ⭐
Skills 1 to 30 5x
Skills 31 to 50 4x
Skills 51 to 80 3x
Skills 81+ 2x
Magic Level 2x
Loot Custom

 

 ⭐ Stamina System ⭐
Hours 32 hours maximum
Bonus No
Regeneration (Online / Offline) 1 minute of stamina every 4 minutes
Regeneration (Online / Offline) if used Cornucopia Food 1 minute of stamina every 3 minutes
Experience No experience if 12 hours or less of stamina is left
Loot No loot if 6 hours or less of stamina is left

 

⭐ Frag System ⭐
White Skull 15 minutes
Red Skull 5 days
Frags to Red Skull 5 kills in a day (25 in a week and 50 in a month)
Frags to Banishment 8 kills in a day (40 in a week and 75 in a month)
Ban Time (Account) 2 days

 

 ⭐ Server Info ⭐
World Type Retro Open PvP
Client Version 7.4
Location Miami - Multiworld Proxy

 

⭐ General Information ⭐
Server Save 6:00 GMT -3
Premium Account Everyone is PREMIUM!
Promotion Free Account
Outfits Free Account
Boats and Spells Free Account
PZ Lock 15 Minutes
War System PvP-Enforced
Cast System without Password +5% Experience
Protection Level Rookgaard
No Protection Zones Boats and Carpets
Loot Message Configurable Yes (!loot on/off)
Level to Buy House Level 8 / Only House Coins
Depot Limit 6000 Items
Damage Reduction (UE, POX, GFB, AVALANCHE) Yes. Start with 6 players
Max Players on Stack to conjure Runes 10
Level to Create Guild Level 20
Stamina System Yes
Desert Quest Solo Yes
Monsters can be Lured anywhere Yes
No stair jump exhaust Yes
Possibility to make UH traps Yes
Bank system: Deposit and Withdraw Yes
Auto raids with the possibility to loot rare items Yes
Do member of the same Guild open White Skull if they attack team mates? No
Can I lose my Items if I lose my House with my Depot Full? Yes

 

⭐Balance Experience Boost ⭐

In order to help those who are really behind in terms of levels, or those who started late, there is a Balance Experience Boost System.
All the players in the server will automatically benefit from this experience boost if they meet the conditions. If you meet the conditions, you can check the tab 'Boosts and Foods' in your skills window.
This system will be active only 3 days after the server launch.


Every server save the server's top level will be determined.

Players below 50% of  the top level will get +50% XP.
Players between 51% and 70% of the top level will get +30% XP.
Players above 70% of the top level will get no bonus.

 

Bonus Experience 
Sharing experience will give additional experience depending on the party size and vocations.

Activating shared experience among character of:

        Same vocation: 10%
        2 different vocations: 15%
        3 different vocations: 30%
        4 different vocations: 40%

 

 ⭐ Anti Skull Bashing ⭐

Caso um jogador membro da (Guild A) atacar um membro da (Guild B) que esteja White Skull, Red Skull ou Yellow Skull, ele irá abrir Yellow Skull em todos membros da (Guild B) que estejam na tela e não apenas no personagem que ele atacou. Da mesma forma se um jogador da (Guild B) revidar o ataque em alguém da (Guild A) que esteja White Skull, Red Skull ou Yellow Skull, ele irá abrir Yellow Skull em todos membros da (Guild A) que estejam na tela.


If a player who is a member of (Guild A) attacks a member of (Guild B) who is White Skull, Red Skull or Yellow Skull, he will open Yellow Skull on all members of (Guild B) who are on the screen and not just on the character who he attacked. Likewise, if a player from (Guild B) retaliates against someone from (Guild A) who is White Skull, Red Skull or Yellow Skull, he will open Yellow Skull on all members of (Guild A) who are on the screen.

 

⭐ Warmode AOL Compensation ⭐

Quando um jogador é morto por outro jogador em um Warmode, ele pode receber uma compensação ao logar novamente, dependendo de certas condições. Essa compensação depende do amuleto que estava equipado: um Amulet of Loss concede outro Amulet of Loss, um Mossy Amulet concede uma Mossy Essence, e um Infernal Amulet concede uma Crystalline Gemstone. Isso se aplica apenas a mortes justas em PvP no Warmode, não incluindo mortes por monstros, jogadores fora do Warmode, eventos, zonas de PvP ou Warmodes diferentes. Nenhuma compensação é concedida caso o jogador não estivesse com um amuleto elegível equipado ou estivesse com Red Skull no momento da morte.


When a player is killed by another player in a Warmode, they may receive compensation upon their next login under certain circumstances. This compensation depends on the amulet they were wearing: an Amulet of Loss will be grant another Amulet of Loss, a Mossy Amulet will grant a Mossy Essence, and an Infernal Amulet will provide a Crystalline Gemstone. This applies only to fair Warmode PvP deaths, meaning monster kills, non-Warmode players, events, PvP zones, or other Warmodes are excluded. No compensation is given if the player had no eligible amulet equipped or was Red Skull at the time of death.

 

⭐ Protection System (Guilds) 

O jogador que completar os requisitos abaixo, poderão matar personagens que tenham 50% do seu level sem penalidades para nenhum dos lados.

[Agressor]

  • O jogador deve ser membro de uma guild.
  • O jogador deve ter ao menos 4 companheiros de guild na sua tela. Membros da guild em andares acima ou abaixo tambem contam, contanto que estejam dentro da distancia de 7 SQMS.
  • O jogador e os membros da guild devem possuir level igual ou superior a 50.

[Protegido]

  • O jogador não deve possuir nenhuma Skull.
  • O Jogador que estiver sendo protegido pelo sistema, não perdera experiencia ou level em caso de morte nas condicoes acima. O Personagem apenas será teleportado para o templo.

ATENÇÃO: Jogadores que abusarem do novo sistema matando jogadores mais fracos, terão a sua conta banida por 7 dias após analise de um gamemaster.


The player who completes the requirements below, will be able to kill characters that have 50% of their level without punishments for both sides.

[Aggressor]

  • The player must be a member of a guild.
  • Player must have at least 4 other guild members on his screen. Guild members on other floors will also count, as long as they are in a 7 SQMS max distance.
  • The player and the guild members must be level equal or more than 50.

[Protected]

  • The player must not have any Skull.
  • The Player who is being protected by the system, will not lose experience or level in case of death in the conditions above. The Character will only be teleported to the temple.

ATTENTION: Players who abuse of the new system by killing weaker players just for fun will have their account banned for 7 days.

 

⭐ Blessings 
There are 5 different blessings:
The Spiritual Shielding, south of Thais.
The Embrace of Tibia, north of Carlin.
The Fire of the Suns, just below Ab'Dendriel.
The Wisdom of Solitude, on Nordag's Island.
The Spark of the Phoenix, inside Kazordoon. First Kawill then Pydar.
 A character loses 10% of his experience when he dies, but Promoted players only loses 7%. Each blessing decreases the percentage by 1%, so the least possible experience a player can lose upon death is 2%, with blessings and promotion. After death a character will lose all blessings.

 

Vocation HP Seconds Vocation Mana Seconds
Elite Knight 1 2 sec Elite Knight 1 5 sec
Knight 1 3 sec Knight 1 6 sec
Royal Paladin 1 3 sec Royal Paladin 1 4 sec
Paladin 1 4 sec Paladin 1 5 sec
Master Sorcerer 1 4 sec Master Sorcerer 1 3 sec
Sorcerer 1 6 sec Sorcerer 1 4 sec
Elder Druid 1 4 sec Elder Druid 1 3 sec
Druid 1 6 sec Druid 1 4 sec