Changelog January 2026 EN
General Changes
  • The number of frags required for a player to receive a red skull and be banned has been significantly increased. (CLICK HERE)

  • Warzones have gone through a complete rework. The number of creatures along the route has been reduced to ensure proper balance, allowing teams of up to 8 players to progress comfortably. However, the final teleport has no player limit, but the Boss’ health increases proportionally to the number of players who enter the room. With this change, Warzones are now accessible to both smaller groups and large teams, while maintaining proper balance. (CLICK HERE FOR MORE DETAILS)

  • Now, if a player dies inside a Daily Boss room, they will not suffer any penalties: no loss of Bless, AOL, or experience. However, supplies are still consumed normally inside these rooms. This change was implemented to encourage players to challenge more difficult Daily Bosses and increase overall fun.

  • The Pits of Inferno (POI) quest now also grants a permanent 5% experience bonus as a reward. This bonus can be viewed in the “Boosts and Foods” tab of the Skills window.

  • Now, when a player is killed by another player in Warmode, they may receive an AOL compensation upon logging in again, depending on certain conditions. This change was implemented to encourage longer battles and to help financially support players who engage frequently in combat. (CLICK HERE)

  • A player who stays online for 24 hours will now receive a 1-hour 25% Exp Boost. This boost is not stackable, and the player can only receive another Exp Boost after the current one has been used.

  • A new system called Arcane Infusion has been added. (CLICK HERE FOR MORE DETAILS)

  • A new quest for level 120+ groups has been added, called Dream Sanctuary Quest(CLICK HERE FOR MORE DETAILS)

  • It is now possible to exchange lower-tier Explorer Bags for higher-tier Explorer Bags at the NPC Merchant Auren. (CLICK HERE)

  • It is now possible to enchant Common and Perfected weapons obtained from Daily Bosses, allowing them to temporarily increase their Tier for 6 hours by using an Upgrade Stone. Upgrade Stones can be obtained by exchanging Gold Ingots with the NPC Merchant Auren, or as rewards from Daily Bosses and Explorer Bags.

  • Now, when a monster is killed, it no longer counts as a full kill for everyone in a task. Progress is distributed based on damage dealt: in a party with shared experience, all members receive the same fraction; outside a party or without shared experience, each player receives progress proportional to the damage dealt; when there is a party and players outside of it, the party’s total damage is summed and compared to others, distributed proportionally, and then equally divided among party members.

  • The values of the Task system have been reworked to reduce the number of monsters required to complete a Task. In return, rewards have been adjusted proportionally. The goal is to prevent players from being stuck in a single Task for too long, making completion faster and more dynamic. Due to this change, the costs of items in the Task Shop have also been increased, as the amount of task points rewarded per Task remains the same. (CLICK HERE)

  • The Market now allows buying and selling items not only for gold, but also for Nostalrius Coins.

  • A public training Dummy has been added to all depots in the game.

  • World Bosses can no longer be roped, nor can they go up or down stairs using the Teleport spell.

  • The NPC Henricus now sells AOL and is available in multiple cities. However, he still only sells Bless to players who have completed the Inquisition Quest. The goal of this change was to prevent traps at the Eremo and the Thais Bless area, making access safer and more balanced. (CLICK HERE)

  • The Daily Boss Graff Alucard can now be faced by up to 5 players, as players previously had significant difficulty defeating this boss.
     

Cliente Changes
  • A new Look system has been added, allowing item attributes to be viewed in a much clearer and more organized way. It is still possible to switch back to the old system through the client options; however, even when using the old mode, detailed item attributes can still be accessed by pressing Ctrl + right-click and selecting Detailed Look.

  • A new Launcher has been added, which automatically updates the client, making access easier and improving player immersion. In addition, it provides announcements and useful links in a much more practical and accessible way.

  • A new counter has been added next to the FPS display, showing how many players, how many players from the same guild, and how many monsters are currently on screen. If preferred, this feature can be disabled in the client options.
     

Store Changes
  • The Resting Tub item has been added. It is a bathtub that can be placed inside Houses, with a limit of 4 per house. When using it, the player regenerates health and mana normally and can cast spells, such as creating runes. The goal of this change is to make rune making more accessible to all players, since previously only those who controlled certain areas of the map had this advantage. This promotes better overall balance and also reduces the need for players to buy large amounts of AOLs, making the game less costly.

  • The items Bronze Arcane Stone, Golden Arcane Stone, and Diamond Arcane Stone have been added.
     

Respawn Changes
  • Explore every Respawn in the game. (CLICK HERE)

  • The number of creatures in Warzones 1, 2, 3, 4, 5, and 6 has been reduced.

  • The Dream Sanctuary respawn has been added, accessible through Triangle Tower, for level 120+.

  • The Heartwood Refuge respawn has been added in Ab’dendriel, for level 160+.

  • An Elder Wyrm respawn has been added in Drefia.

  • The Frozen Tomb respawn has been added, located north of the Ice Witches on Falcon Island.

  • The Glacial Wanderer Castle respawn has been added, located north of the Frozen Tomb.

  • A Tundra Worm respawn has been added at the teleport above the Glacial Wanderer Castle.

  • A Yielothax respawn has been added in Darkathy.
     

Item Changes
  • Check out all Items available on the server. (CLICK HERE)

  • A complete rework has been carried out on protection items, especially those that provided physical defense. There are now two types of protection: normal protection, called PVP protection, which works against both players and monsters, and monster protection, which is exclusive to PVE combat and has no effect in fights against other players. All items were adjusted to improve PVP balance. These attributes can be viewed in the Advanced tab of the Skills window, where “Protection (PVP)” shows total protection against players and “Total Protection (PVE)” shows total protection against monsters.

  • Items from Warzones 4, 5, and 6 were adjusted to be more PVE-focused, as they were as strong as, or even stronger than, Radiant items obtained from bosses. We believe Radiant items should represent the highest tier of equipment in the game, and this balance pass was made to preserve that progression. However, items from Warzones 1, 2, 3, 4, 5, and 6 remain very relevant.
     

Task Changes
  • Check out all available Tasks on the server. (CLICK HERE)

  • Elder Wyrm Tasks have been added.

  • Yielothax Tasks have been added.

  • Hollow Sage Tasks have been added.

  • Hollow Strider Tasks have been added.

  • Witherbark Tasks have been added.

  • Greenthorn Tasks have been added.

  • Festerbark Tasks have been added.

  • Floracrest Tasks have been added.

  • Tundra Worm Tasks have been added.

  • Boreal Seer Tasks have been added.